First, the difference between guilds and guilds.
The reason why I want to mention the difference between top guilds and ordinary guilds is that most people think that games are entertainment, so why are they so tired? Just like work. It makes no sense at all. World of Warcraft, like other competitive games, has many competitive games. On the contrary, a copy can be solved in two hours, and some guilds may play for two days. Then do you think it's better to spend two hours a week to maintain your competitive discipline, or to use two nights to commute to 12 every day? It's not worth it that you spend 2 hours typing copies and consume more gain drugs and resistance drugs.
Second, the time of the game determines who is the overlord.
There was a time when a top guild played a leisure guild, and the time difference between copies was only 13 minutes, which may be nothing for a leisure guild, but for a top guild, 13 minutes decided everything. He may need more people to participate in the preparation of the world's BUFF, he may need to eliminate more shortcomings, he may need to make the rhythm of skills and melee attacks accurate to seconds, and he may need to reduce more mistakes between teams and members. The so-called winning or losing, for ordinary guilds, losing is a big deal. What matters is entertainment, and for top guilds, what they value is winning or losing. After all, the sense of superiority in winning is still wonderful.
In the final analysis, the top guild's love for a game. Whether for the game or for the players, it is a contribution and development.