Hearthstone duel mode is one of the main gameplay modes in the game. How to find the treasures you want in duel mode? Let me share with you the treasure refresh mechanism in the duel mode of Hearthstone 21.3.
Before this guide, if you are a novice duel player, you may think that the treasures are randomly generated, but if you are an experienced duel player, you will definitely realize it. Treasures are related to deck matching. Now let me tell you that the treasure method of the duel is not only related to the composition of the deck, but also related to the chosen profession, the time period, and the cards played in the first three rounds.
One Treasure Flame (Legal System)
Let me talk about how playing cards will affect the opportunity to discover treasures: Because I need to achieve the perfect duel achievement for my business, I played a lot of priests in the leisure field. Game (easy to get out of the village), because the flame treasure greatly improves the strength of the priest, so I paid special attention to the situation of the match with the flame treasure. When I used virtual to finish the opponent in the first round, the probability of using the flame will become less. When I use all my spells and skill damage to kill the opponent, the probability of flames will increase. So I made this guess about the first flame. One is the damage caused by the followers, 2. It is the spell and skill damage caused. These two restrictions affect the probability of fire.
After a series of tests, let’s summarize: the conditions that affect the probability of the Flame Treasure appearing:
1. Occupation: Among legal professions, thieves must meet the conditions The probability of flames appearing is extremely low, and other effects are normal (career will affect the probability of treasure).
2. Card deck composition: The more spell cards there are in the initial deck, the higher the probability of flames appearing.
3. Play cards: If the skill that causes spell damage exceeds 20 points in the first round, the probability of fire will increase (but if a single follower causes more than 2 points of damage, the probability will not increase). If it does not reach Spell damage requirements will reduce the probability of flames appearing.
Anyone who has read my guide before knows that I have a table specifically to record the data of treasures produced when I play Duel. Here is the normal probability of a priest producing flames, which is about 30%. , if the magic damage requirement is met, the flame will be increased to about 40%, and if the requirement is not met, it will be reduced to about 20%.
Conclusion: If the priest wants to use fire, try to kill him with poisonous milk (do not use followers to cause damage) (ps: this requirement of the priest can be easily completed in the first round).
(The above is the form I used for testing. Because there are not many samples for this test, I will not post it. If you are interested, you can ask me for the form to record the test yourself. When I speak from experience, don’t take it too seriously)
ps: I hope that players in the Chinese server will not surrender, because during the test, they always surrendered, resulting in incomplete data, and there were ten professions. It is not easy to choose a priest, and the whole test is difficult. And surrender will also affect the appearance of subsequent treasures.
Crystalized goggles (follower deck)
The appearance of crystallization and goggles is related to the cards you play in the first two rounds. If you pass the first two rounds or use skills, , there is a high probability of crystallization and goggles appearing.
My understanding is that the system determines that you are too weak in the first two rounds and will give you a crystallized gem treasure. Surrendering will also determine that you did nothing in the first two rounds.
Surprise, Khadgar (Legal deck)
When you have about 7 followers, the probability of playing Khadgar will become higher. When your deck The probability of surprise will be higher when all spells are used.
(ps: The previous test was all methods, but the result was that all methods were rare, so the conditions for all methods are not posted, and the probability of rare treasures is 1%)
With attributes Treasures
Weird Stones
When more than 6 Shadow Spells are used in the first two rounds, and more than 5 Shadow Spells are used in the third round, the probability of Strange Stones appearing will increase.
Similarly: Fel spells, fire spells, natural spells, including holy shields, taunts, deathrattles, and battle cry minions in the first three rounds will all affect the probability of the corresponding treasure appearing.
Three neutral treasures
The probability of the second treasure having a treasure unrelated to the deck is about 10% (the probability of a thief being about 20%)
p>Claim Possession
Recently, when playing against weak professions, I have used the Claim Possession skill to tame the perfect ones. Through a lot of game experience, I found that the probability of claiming possession with 7 discovery cards is relatively high. (I, the Warlock, claimed possession of 8 of them in a row)
Try not to surrender in a duel, as surrendering will lead to crystallization pits. (Water friends tested it for a day and found that 7 found a claim and a smooth move about 50-50, and found that having more cards will indeed reduce the probability of claiming)
The linkage relationship between one treasure and two treasures
After the first treasure emerges from the flames, the probability of Khadgar appearing in the second treasure will be lower than the probability of Khadgar appearing in other shadow, sacred, and casual treasures.
When the first treasure chooses to open a path, the second treasure will appear. The probability of finding a Revelation Orb will increase.
As you can imagine, when I choose Flame, I will jump to a setting that reduces Khadgar. When I choose Opening, I will add a setting that creates revelation. It is determined, and then interacts with the relationship between your cards, forming the appearance of the second treasure. There are no random treasures, they are all the designer's underlying code (laughing)
3 options for dueling treasures Mechanism:
One is a treasure related to the deck with a high probability, the second is a treasure related to the deck with a small probability, and the third is a random treasure (so your legal deck Don’t be surprised if the minion-type deck produces magic-type treasures. They are occupying the pit of random treasures.)
The same is true for the cards in the duel: the first group of cards is with the card group The composition is relevant, the middle one is recommended by AI (the system thinks that the given card will increase the winning rate of your deck), and the other group has a random probability of appearing cards that are not related to the deck.
The reward mechanism for 12 wins in duels and 12 wins in Arena is also the same. 5 packs, 1 confirmed card pack, 2 guaranteed guaranteed gold coin packs, and 2 random card packs, card packs, and gold coin packs. (ps: Don’t think that the duel rewards are small. This is how the designers designed it to increase randomness.)
For the above experience, I confirmed it with an American duel enthusiast and the moderator of their duel community. However, it is also a triggering condition for the Staff of Pain given there, but it is not stated how much the probability of improvement will become after meeting the requirements. (My guess is around 40%, hehe)
The significance of this guide
Finally, let’s take the priest as an example: after the priest’s initial build and meeting the fire requirements, he kills the opponent. , because there are shadow cards, sacred cards, and these cards played in the first round in the priest deck, which will affect the appearance of a treasure, and the final result will only increase the probability of flames appearing, but will not achieve 100% chance. , and there are other treasures with a lower probability of appearing.
So the significance of this guide is that we make requirements based on our card-playing habits in duel mode: For example, when my priest can kill the opponent, we need to play as few shadow cards as possible;
When the blind man kills the opponent in the end, if he can kill him with Double Blade Slash, he should not use fel spells or show other fel cards in his hand; for example, when you want treasures with specific attributes, even if you want If you lose, don't surrender. Try to play as many cards with attributes as possible. For example, if you want a battle cry treasure, you will get more battle cry cards at the end, and if you want taunt, you will get more taunt cards at the end. (Also, don’t surrender, don’t surrender, don’t surrender), every decision you make will affect the entire game.
Of course, when you play as required, three unrelated treasures may appear, just like when you play chess in a tavern, every move is the optimal solution, and you may still get Super 8 in the end, but in After we understand these and develop the habit of dueling, it will indeed increase your probability of selecting the treasure you want.
Written at the end: If you are an experienced duel player, we now know the card-receiving mode of the duel and the mode of finding treasures in the duel. When you initially build the deck later, you should With a high probability, I can figure out the cards and treasures of this deck, as well as the matchup situation of this deck against the mainstream deck. (ps: You can play the duel in your mind)